

Team size has been reduced from eight to four, and sudden death scenarios have been reduced. Likewise, players can no longer adjust the power of each weapon individually. Reloaded does not offer any control over which weapons can appear in crates or how frequently. For example, Worms Armageddon allowed the player to choose for each individual weapon how likely that weapon was to appear in a weapon crate.
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While still flexible, the customization in Reloaded is simplified when compared to older PC titles. Additionally, players can import full-color levels in image format. The game automatically fills the terrain's shape in with a landscape texture when the level is finished. The game offers an in-game level editor, in which the players can draw terrain shapes and add basic features such as possible spawnpoints for objects. If weapon crate airdrops are enabled, more weapons will randomly drop to the landscape over the course of a game. Additionally, Reloaded allows players to define the starting inventory of every weapon, and how long before that weapon becomes available for use. For example, the turn length can be adjusted, and the players can choose what objects may randomly spawn on the landscape. Players can also modify or create multiplayer game schemes, which define the gameplay rules and available weapons during matches. Many of the voice sets are classics from previous titles.

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Each team also selects a voice set, victory dance, grave marker, skin color, and wearable hats, among other features. Players can create their own teams of Worms, choosing the names of the teams and naming each of the team's four worms. Weapons, utilities (such as jet packs and blowtorches), and health kits can be randomly airdropped into the level if selected as part of the game scheme.Īs seen in previous Worms titles, customization stands as a prominent aspect of Worms Reloaded. There are also several "air strike"-type weapons which are dropped from the sky towards the intended target.Ī worm can be killed in two ways, either by having its health reduced to zero or by falling into the water below the landscape and drowning. Several animal weapons such as the sheep and ferrets will move along the landscape and then explode. Some weapons fire in straight line, such as the shotgun, but many such as grenades and bazooka shells follow curved trajectories (from gravity and wind) and can attack distant targets behind obstacles. Reloaded features a wide variety of weapons, some based on real weapons and others imaginary. Once the player uses a weapon, the "escape" timer starts, giving up to five seconds to move the worm to a safe position before the turn ends. The player has a preset amount of time to move or attack with the worm before the turn ends (5 to 90 seconds). Movement is primarily accomplished through crawling and jumping, but items such as the jet pack and ninja rope can enable much faster travel and access to more terrain.

When "Artillery" mode is not enabled, worms can move across the landscape. There is also a "race" mode where the objective is to reach the end point in less time. In the standard gameplay, the objective is to eliminate all enemy worms and be the last team standing. During each turn, players control only one worm from their teams. Worms Reloaded is a turn based artillery game, in which players command a team of up to four worms.
